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References

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Cummings, M. (nil). Debriefing tools and techniques. Retrieved https://onlineteachingandlearning.wikispaces.com/file/view/Processing+Effective+Debriefing+Tools.pdf

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Ford, T. (2015). 4 Pros and Cons to Gamified Learning. Retrieved from http://blog.tophat.com/gamified-learning

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Majumdar, A. (2014). 5 Tips to make learning games effective. Retrieved https://elearningindustry.com/5-tips-to-make-learning-games-effective

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Noe, R. A., & Ford, J. K. (1992). Emerging issues and new directions for training research. Research in Personnel and Human Resources Management, 10, 345 ± 394

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Walsheps, P. (2013). Advantages and disadvantages of using games for learning. Retrieved from https://www.slideshare.net/walshps/advantages-and-disadvantages-of-using-games-for-learning

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Welch, J. (2014). Langevin's train -the- trainer blog. Five characteristics of training games. Retrieved from http://blog.langevin.com/blog/2014/02/03/5-characteristics-of-training-games/

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for video refer the following link:https://www.userlike.com/en/blog/internal-customer-service-tips

https://www.userlike.com/en/blog/customer-service-training-games

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https://www.google.com.au/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjDrvCKlLjTAhXJFZQKHX7eBj4QjRwIBw&url=http%3A%2F%2Fwww.buzzle.com%2Farticles%2Fteam-building-activities-for-high-school-students.html&psig=AFQjCNE5UxQztLuQRWtzliQethhfIEdQ1g&ust=1492953700168562

Figure one compares three approaches: passive training methods such as classroom lectures and online “click through” tutorials; hands-on training such as apprenticeship programs; and game-based learning.

 

Fig. 1: Comparison of Traditional Training, Hands-on, and Game-based Learning

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